How does play make me self-conscious?


what makes me less self conscious, more immersed?


So in what cases can video games make us play with real systems(in singleplayer, multiplayer is obvious)


what's an arcade game?


How to make ambiguity without losing all specificity

to make ambiguity:

different stuff should happen... are algorithms or other player input the only way? the world doesn't require algorithms to be variable because its had gazillions of time to butterfly effect into its currently still butterfly effecting state

I mean the player themselves can just choose to do something different

I want it to feel like you're entering the same cave each time, through ritual, but coming out with a different experience. psychic wind

this is usually done through random environments, or character builds, or real world skill building...

so skill...
qwop

a tamagotchi, I think I'm trying to invent the tamagotchi...
it always progresses on the same timeline
specificity of place (characters, hardware)

so to conclude:

  1. you start at the same point every time
  2. there is generally no algorithmically random element, maybe time or local relative humidity... I mean ik thats how randomness is usually seeded anyways but ok
  3. the only true fail state (forced reset of whole game) can be from totally walking away
  1. maintains specificity of place, personality, or system- environmental elements (character, setting) are mostly determined by the designer, to be manipulated by the player
  2. skill is derived from being able to reach what you are trying to do, whatever that is - it is ambiguous
  3. difference is derived from trying something new, playing with a different purpose, playing in a different environment, at a different time, with different people
  4. rules can be made within it, but they aren't inherent to it (in terms of correctness or optimization. the inherent rules of skateboarding are, board, wheels, ground, gravity, weather, they aren't S.K.A.T.E.)

ok. game ideas